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Series Books

Time Spies
Mirrorstone Books / Wizards of the Coast
Illustrated by Greg Call
Ages 7 to 10

Mattie, Alex, and Sophie Chapman are sure that living in a bed and breakfast in the country will be boring. But then they discover a hidden room, a mysterious postcard, and a magical spyglass and suddenly life will never be boring again!

“You absolutely have to have series books in your home and library. Well, bypass all the other books out there and take a turn with Time Spies.” Elizabeth Bird, Fuse #8 Production

“Readers . . . will love the new Time Spies series.” Miami Herald

“Kids will enjoy the fast-moving plot, as well as characters that rise above standard series fare.” The Free Lance-Star

Out of print but look for titles in used bookstores and online used book services.

Time Spies: Secret in the TowerSecret in the Tower
2006, ISBN 978-0-7869-4027-1

The Chapman kids find themselves in their own house, hundreds of years ago! Two American heroes race through the yard with Redcoat soldiers hot on their trail. Even more exciting, the kids whirl through time again, this time to the Battle of Yorktown where they must help General George Washington.

 

Time Spies: Bones in the BadlandsBones in the Badlands
2006, ISBN 978-0-7869-4028-8

The Chapman kids zoom back to 1898 where real-life dinosaur cowboy Walter Granger has discovered a secret cache of dinosaur skeletons. But someone is trying to steal the bones. The kids are caught in the Bone Wars!

 

Time Spies: Giant in the GardenGiant in the Garden
2006, ISBN 978-0-7869-4074-5

When an enormous beanstalk sprouts in their garden, the Chapman kids climb into the clouds to face the giant straight out of the pages of Sophie’s fairy tale book. Their cat Winchester runs up the vine first, leading the kids on a merry chase that becomes dangerous.

 

Time Spies: Magician in the TrunkMagician in the Trunk
2007, ISBN 978-0-7869-4070-7

At the Chicago World’s Fair of 1893, the Chapman kids stumble onto a magical mystery. Young Harry Houdini’s magic show is failing. The kids agree to help, but then they are accused of stealing a priceless treasure.

Time Spies: Signals in the SkySignals in the Sky
2007, ISBN 978-0-7869-4353-1

Whisked back to 1863 Virginia, the Chapman kids join forces with a Union Civil War spy. John Doyle wishes to see his brother, a spy for the Confederacy. The Time Spies help reunite the brothers while sending secret messages before the big battle.

 

Time Spies: Rider in the NightRider in the Night
2007, ISBN 978-0-7869-4354-8

The Time Spies kids find themselves in ultimate Halloween story, “The Legend of Sleepy Hollow.” The Headless Horseman has been spooking the schoolteacher, Ichabod Crane. The kids unmask the rider with a trick of their own.

Time Spies: Horses in the WindHorses in the Wind
2007, ISBN 978-0-7869-4355-5

The Chapman kids get caught up in the horse race of the century, between the magnificent War Admiral and a little brown horse named Seabiscuit. The kids overhear a nosy reporter threaten to ruin Seabiscuit’s chances. They have to find a way to stop him before the starting bell rings.

 

Time Spies: Gold in the HillsGold in the Hills
2008, ISBN 978-0-7869-4776-8

The Time Spies kids catch gold fever when they slide back in time to the Klondike Gold Rush. There they meet Jack London, a young writer, and Klondike Mike, a boy who dreams of striking it rich. But when Mike’s treasured sled dog is stolen, the Chapman kids must track the thief through freezing cold.

Time Spies: Message in the MountainMessage in the Mountain
2008, ISBN 978-0-7869-4841-3

Whirled back to 1934, the Chapman kids become involved with America’s greatest engineering marvel, Mount Rushmore. The monument is in trouble when the kids arrive. The entire project may have to be abandoned. The Time Spies help find a way to save this American masterpiece.

 

Time Spies: Flames in the CityFlames in the City
2008, ISBN 978-0-7869-4973-1

The Time Spies kids pop back to Washington D.C. in the midst of the War of 1812. America stands to lose a great symbol of our independence, the portrait of George Washington. The kids help First Lady Dolley Madison rescue the portrait while the city goes up in flames.


The Boxcar Children
Written as Gertrude Chandler Warner
Ages 7 to 10, Albert Whitman/Scholastic

Orphaned Benny, Violet, Jessie, and Henry used to live alone in a boxcar. Now they have a home with their grandfather. Life is one adventure after another!

The Boxcar Children: The Mystery of the Lost Mine, #52The Mystery of the Lost Mine, #52
1996, ISBN 978-0-0875-5428-9

The Aldens take an RV to the Arizona desert. There they learn about the legend of the Lost Dutchman Mine. Everyone thinks the mine is filled with gold. The Aldens decide to look, too.

 

The Boxcar Children: The Mystery of the Secret Message, #55The Mystery of the Secret Message, #55
1997, ISBN 978-0-8075-5429-6

The Alden kids help organize the Winter Festival in Greenfield. But someone tore down the decorations and even stole the local statue. The kids discover the truth about the statue.

The Boxcar Children: The Outer Space Mystery, #59The Outer Space Mystery, #59
1997, ISBN 978-0-8075-6287-1

When the Aldens visit an observatory, they learn some valuable information has disappeared, along with one of the young scientists.

 

The Boxcar Children: The Mystery at Peacock Hall, #63The Mystery at Peacock Hall, #63
1998, ISBN 978-0-8075-5445-6

Grandfather’s cousin Althea is in trouble and the Aldens rush to Virginia to help her keep her beautiful old home, Peacock Hall. Between appearances of a mysterious treasure and rumors of a hidden treasure, the kids have more than one mystery to solve.

The Panther MysteryThe Panther Mystery, #66
1998, ISBN 978-0-8075-6328-1

Grandfather’s park ranger friend vanishes and the Aldens hurry to Florida. They follow the trail deep into the spooky Everglades.

 

 

The Boxcar Children: The Ghost Town Mystery, #71The Ghost Town Mystery, #71
1999, ISBN 978-0-8075-2859-4

The Aldens bought land in the Rocky Mountains but learn their property is haunted. They track a mysterious stranger into Tincup, the nearby ghost town.

The Boxcar Children: The Gymnastics Mystery, #73The Gymnastics Mystery, #73
1999, ISBN 978-0-8075-3101-3

A young Russian gymnast stays with the Aldens to perform in a big competition. But someone is trying to ruin Katya’s chances and Aldens must find out who.

 

The Boxcar Children: The Mystery of the Wild Ponies, #77The Mystery of the Wild Ponies, #77
2000, ISBN 978-0-8075-5466-1

The Aldens go to the Outer Banks, off the coast of North Carolina, for a vacation. The kids have promised Grandfather they wouldn’t solve any mysteries. But when a ghost horse gallops down the beach at night, they have to solve this case.

The Boxcar Children: The Mystery of the Star Ruby, #89The Mystery of the Star Ruby, #89
2002, ISBN 978-0-8075-5510-1

The kids enter the Ruby Hollow Gem Mine’s gem-hunting competition. When Jessie makes a fabulous find, someone steals her ruby. The kids must find the culprit before the contest deadline.

 

The Boxcar Children: The The Comic Book Mystery, #93The Comic Book Mystery, #93
2003, ISBN 978-0-8075-5529-3

The kids find a rare comic book at a comic book convention. Inside they find something else—something more valuable than the comic book.

The Boxcar Children: The Radio Mystery, #97The Radio Mystery, #97
2003, ISBN 978-0-8075-5547-7

The Alden children help out at a faltering radio station by performing in a live mystery program. Things go wrong and the kids wonder if the ghost haunting the station is causing the problems, or a live person.

 

The Boxcar Children: The Mystery of the Black Raven, Special #12The Mystery of the Black Raven, Special #12
1999, ISBN 978-0-8075-2989-8

The Aldens travel to Skagway, Alaska, to take part in a reunion of the Four Rock Miners. Their ancestor was one of those men. But the scrapbook and the raven statue belonging to the group suddenly disappear.

The Homerun MysteryThe Homerun Mystery, Special #14
2000, ISBN 978-0-8075-3369-7

The Alden kids play ball when they join a league that plays on the site of an abandoned ballpark. The other team keeps winning and the Aldens wonder if they are cheating.

 

 

The Boxcar Children: The Mystery of the Screech Owl, Special #16The Mystery of the Screech Owl, Special #16
2001, ISBN 978-0-8075-5482-1

The kids travel to Broken Moon Pond, a strange resort with a fabulous tree house. But things go wrong and the Aldens wonder if the place is truly haunted or if the townspeople want them to leave.

The Boxcar Children: The Mystery of the Tiger’s Eye, Special #17The Mystery of the Tiger’s Eye, Special #17
2001, ISBN 978-0-8075-5488-3

Grandfather’s friend needs their help. His mansion is filled with the toys and rides from carnivals and state fairs he collects. But music plays in empty rooms and furniture moves. The kids must figure out if a famous magician is playing pranks.

 


The Adventures of Benny and Watch
Written as Gertrude Chandler Warner
Ages 6 to 9, Albert Whitman/Scholastic

The youngest Alden child, Benny, and his dog Watch, have their own adventures in these early readers.

The Adventures of Benny and Watch: Meet the Boxcar Children, #1Meet the Boxcar Children, #1
1998, ISBN 978-0-8075-5034-2

Benny and his brother and sisters are orphans and have no place to live. When they see an old boxcar, they decide to move in. Benny discovers a new friend.

 

The Adventures of Benny and Watch: A Present for Grandfather, #2A Present for Grandfather, #2
1998, ISBN 978-0-8075-6625-1

Benny has only one dollar to spend on Grandfather’s birthday present. Everything he sees costs too much or isn’t much fun. Then he gets an idea for a great present.

The Adventures of Benny and Watch: Watch Runs Away, #6Watch Runs Away, #6
1999, ISBN 978-0-8075-8681-5

One day Benny whistles for Watch but his dog doesn’t come. Watch has a secret of his own and Benny must find out what it is.

 

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